Debbie Ridpath Ohi reads, writes and illustrates for young people. Every few weeks, she shares new art, writing and reading resources; subscribe below. Browse the archives here.

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iPadGirl
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January 7, 2013: After some hard thought, I've decided to officially shut down this blog. I know I haven't updated it in a while, but I thought I should let you all know so you can remove it from your RSS feeds, etc.

Reason: I've decided that I need to find ways to make more time to read and create books.

I had great fun working on illustrating I'M BORED (written by Michael Ian Black, published by Simon & Schuster Books For Young Readers in Sept/2012) and am now working on writing and/or illustrating new book projects. In addition to my picture book projects, I also want to get back to my novel writing.

My challenge: I want to do too many things and am currently involved in too many projects. My solution: To prioritize and cull.

You can find out what I'm working on at DebbieOhi.com or follow me on Twitter at @inkyelbows.

Thanks so much for your support and interest in my projects.

-- Debbie

Entries in publishers (1)

Thursday
Aug122010

What publishers can learn from "The Elements" iPad app

From O'Reilly's TOC blog:

  1. The level of interactivity and multimedia included in a digital edition must be decided on a case-by-case basis. "There were a whole lot of ideas for interactivity that we didn't put in, because they didn't pass the test of actually making the book better," Gray said, discussing the iPad edition of "The Elements."
  2. Truly useful interactivity requires skill sets beyond those commonly found in publishing companies: videography, audio, programming, etc. If you want to produce a great ebook (or app), you need to bring in people who can make that happen. "Programmers need to be treated as top talent, just like authors," Gray said.
  3. Gift giving is directly related to the physical nature of print books. "A gift code for a copy of the ebook is really just not the same thing," he said.